Darkout

Help us test Patch 1.3 in Open Beta!

Help us test Patch 1.3 in Open Beta!

Hello everyone!

The testing phase is almost over on the latest patch but we need your help to make sure it is as solid as possible. Due to our limited resources we thought what better way to get the patch tested than in an open beta on Steam.

If you would like to get access to the latest content and don’t mind reporting any bugs and balancing issues found then simply follow the steps below and you will have instant access to patch 1.3 Beta.

IMPORTANT NOTE: Make a backup of any and all Character and World files before applying the patch below as any corruptions cause due to unforeseen bugs may well be irreversible.

PATCH INSTRUCTIONS:
1. Launch Steam
2. Navigate to your Games Library
3. Right-Click on Darkout and select Properties
4. Select the BETA Tab
5. In the drop down list select patch_open_beta
6. Wait for it to update and you will be ready to play!

BUG REPORTING
We’ve created a category to report bugs for the patch beta on our forums and on Steam. Please use them in order for us to keep the current public version and the beta version reports in order and things will progress much smoother with fixing them :)

Darkout Forums:

http://www.darkoutgame.net/index.php?forums/patch-1-3-beta-bug-reports.142/

And now on to the patch!

New Content!

You read that right! We’re very excited to announce the upcoming arrival of the newest and perhaps the most game changing patch in Darkout history!

Check out the details and images below (we aren’t including everything, because… well… sometimes it’s fun to find new content on your own, isn’t it?):

1. New Content:

Storage
- Storage Vault, holds 100 items

GPS
- New item and blueprint
- With GPS in inventory press “G” to get current position.
- Equip the GPS to get continuous position updates.

Beacons
- place beacon and add description to mark a location or resource.
- Description in new PDM tab with Teleporters.
- Beacons within a certain range are marked on the radar.

Teleporter
- You can now place Teleporters
- Player invulnerable while still invisible during teleporting.
- There is a minimum and maximum range for teleporting.
- You have to wait 2min before you can teleport again.
- Teleporter uses Player energy during teleportation

Turrets
- Turrets to defend your base
- Sign on turret if out of ammo
- Turrets use bullets or laser modules
- When destroyed drop any ammo still in magazine

Enemies
- Attack lights and turrets
- Target search sequence – Turret, Player, Lights
- 20% chance enemy killed by turret will drop loot

(in future this will be expanded to enemies attacking blocks and other devices)

General
- Arrow drops to ground when it reaches range limit.
- Added Health Points for all Lights.
- New PDM tab – Radar shows Teleporters & Beacons close to the player position. Also lists all placed Teleporters and Beacons, left click on name in list to edit description.

2. Current Content

General fixes and tweaks
- Mining drop increase not applied to placed tiles.
- Quest – If tech level too low for next log will now display hint.
- Fixed a problem that may cause crashes when you kill an enemy.
- Check when craft item for the first time if it is a group item.

Crafting
- Increased the range combinator will search containers for parts needed for crafting or research
- Changed some stack quantities to be multiples of craft quantity
- Added Tier level separator in the Research menu
- Fix to show quantity select in multiples of the craft quantities in the Crafting menu

Camps and Chests
- Placement rework – make containers more visible with lights and also remove the shrubs around it.

Relic gates
- Check all inventory slots to get total for item in inventory, and go thru all stacks to update total used.
- When purifying a gate, enemies spawn thru gate and not all over anymore

Big lab cabinet
- Increased size in world
- Increased inventory size to 30.
- You will have to research the new cabinet before you can craft it.

NOTE: When you pick up any existing Big Lab Cabinets they will convert to the new size when you place them again.

Achievements
- cleaned up data errors caused by old bugs.
- Added icon for graves under Player
- Added count for Relic gates found and purified under Player list

We look forward to hearing back from those who opt in and help test the beta, with your help we hope to make sure we deliver as stable a patch as possible.

Thanks to everyone for your continued support!

Team Darkout

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The Storage Vault

Hello everyone!

The Darkout Dev team just wanted to take a moment to show off one of the new objects recently added to Darkout – this Storage Vault is certainly something we’ve heard players asking about and we’re happy to have had the opportunity to design and add it to the game.

We have a few other neat additions that are in test-phases right now and when they’re ready we’ll be posting details about them here and on the forums.

As always – we love to hear feedback from players, so head over to our forums if you have suggestions or just want to chat with other players and the Dev team.

See the Storage Vault:

Storage Vault

 

All the best and we hope you’re all having a great month!

- The Darkout Dev Team

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Fan Art Friday: The Comic Finale

It’s been quite a ride but alas we’ve reached the end of Adrian’s Darkout-inspired comic. We’ve really enjoyed reading them and hope the community has as well. Everyone from the Darkout Dev Team wants to reach out and offer our thanks for taking the time to prepare and send this fun comic to us – we certainly hope to see more from Adrian in the future.

For those who missed the earlier pages we’re working on an area to place them on the website – and we want to remind all of you out there that we if you want us to see something you’ve created that was inspired by Darkout to please send it along to us! We love player generated content – from base screenshots to ideas posted on our forums.

Here we go:

Darkout Fan Comic Page 7

 

Fan Art Final Page

 

All the best and have a great weekend everyone!

- The Darkout Dev Team

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Darkout Player Bases

We’re pleased today to share some of the impressive creations players have made in Darkout. If you have something cool you’d like us to see – send it in!

Terex’s Base

Vincent’s Base

by Tsaikoh called “Downtown”

Pingo El Pollo Base

 

The above account for only a small portion of what we’ve been seeing – head over to the forums for more player-creations as well as other fantastic submissions – we’re looking forward to posting more as we receive them. Have a great week!

- The Darkout Dev Team

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Fan Art Friday

Good Afternoon Everyone!

We’re counting down the last 3 pages left in Adrian’s comic, hope you have enjoyed it! We certainly have.

Darkout Fan Comic Page 6

 

Have a great weekend!

- The Darkout Dev Team

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