Dev Chatter November 5th

Dev Chatter November 5th

Hey everyone!

To those who are taking the time to read these, the team appreciates it! We are working ourselves to the bone and the Impending Steam release has us all stressed out! How can we compare it… very excited, and terrified at the same time!

Now add a lack of sleep and the urge to add more cool stuff! Haha! Fun times…

Right, so, let’s see… what have we been doing the last few days…?

We sent the testers a version with the first male suits to try out, seems to be going well… cept for the new Item flipping code messing up the motor which crashed the game… Always something! :P

I have been slaving away on some new GCI elements for the release trailer we plan to unleash a week before launch, Lots left to do! (IS IT NOVEMBER ALREADY!)

The boss implementation is slowly coming along. It is amazing the amount of things you can’t possibly foresee him doing when he can destroy… pretty much anything. We’ve had to make some design changes there, adapt the way we will handle bosses a little. Don’t die! :)

Also we have been talking with a few voice talent artists in the hopes of getting some of the more important story logs recorded… hope it all pans out! :)

That’s it for now, I think I will leave you with 2 shots from the CGI elements coming in the Steam launch trailer.


As always we would love to hear from you if you have any thoughts/questions on the subject matter in this post. Please

 

Dark, Out!


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